Centralised families have leaders that push towards focusing on one area or one trade (or both), hoping to increase their bargaining power in their focus and limit the bureaucracy and variety of necessary deals and obligations involved with supporting many different interests or supporting scattered operations across a large area (depending on the type of centralisation they prefer). With this in mind, families have tended towards two directions. Naturally, commerce and trade takes the focus of these obligations. These negotiations have grown over time into a web of obligation and interdependency that makes Cyphiri society function - the ruler of the Cyphiri is not so because of divine mandate or personal strength, but because they (or more accurately, the family which they head) have enough influence over other powerful families that they can direct their activities, and then those families have their own spheres of influence, and so on. The exact internal hierarchy of the family unit varies from case to case, but the general social expectation is that there is some kind of central authority who represents and speaks for their family, looks after their members, takes responsibility for their actions and negotiates with other families if needed. A family is a group typically rooted in a certain bloodline, but rarely so strictly limited, families often adopting people outside the core bloodline as fits their needs. They're also a very curious race, inclined towards wanting to know as much as they can about the people they meet and always wondering what's out there beyond the borders of what is known (whether those borders are physical or otherwise).Ĭyphiri society is focused around the idea of the family unit. They have a tendency towards creativity and inspiration, with combined with the great dexterity given to them through their tentacles (although with less strength than an equivalent mer's limbs) has led to strong artistic and artisanal traditions within the Cyphiri, while mentally the typical Cyphiri has a good head for numbers and an impressive memory, while also displaying a distaste for physical confrontation and a poor aptitude for learning the art of war (mercenaries, however, have always been fair game as far as they are concerned). Several contradictory and competing stories of the Cyphiri's origins exist and are popular in Cyphiri culture, with the main point of contention being whether they were originally more like cephalopods and were made into the shape of mer, whether they were closer to mer and made more like octopi, or whether they were always this way (who exactly was responsible is another matter entirely). The Cyphiri are a humanoid race that somewhat resemble octopi in some areas - their skin has a similar texture to that of the animal (and has a limited ability to change colour - it's not full camouflage, but it can occasionally be of practical use and is a common method of social expression and is often used to complement Cyphiri fashion), and while most of their body is solid and mer-like their arms are an array of tentacles while their mouths are a cephalopod-like beak. Others! If you are interested in being a part of this game, see the Recruitment Thread for more information on how to join. However, please use double (and more) posting only when it is necessary based on your character length (or anticipation thereof) as the forum rules dictate. This thread allows you to post as much as you need, and if you need a larger grouping, feel free to copy and paste your posts into new posts and deleting your old ones so that you get more room. A consolidated thread also makes finding information about regions easier. We aim to keep this thread active and unlocked by the forum mods, therefore allowing you to continue editing your posts as needed. Players! Please post your region groups below. This is a reference guide, compilation, and index of these countries. The game is the world history of this world building event, with the actions the players take shaping the intricate details of an ever changing, constantly conflicting, world.īelow, players may post the details of their own regions once approved by a GM, adding fluff and details as they go. This thread is associated with the Empire!7 world-building game. Rules sub-GMs: Rolepgeek and Minescratcher Out-of-Character Thread (questions go here) Waters of the World (approved region writeups go here) Recruitment Thread (read about how to join here) Empire!7 - Into the Depths: Waters of the World
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |